Clashing of Worlds

Worlds that have no connection to one another are suddenly starting to be mixed and mashed, how will this turn out....will heroes join to finally stamp out evil or will this cause more trouble than ever before?
 
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 Psychokinesis

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Zero the Hedgehog

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PostSubject: Psychokinesis   Sat Jun 30, 2012 10:41 pm

Owner: Zeta

Name: Psychokinesis

Element: Pyschic

Cost: 10 EP

Range: Medium

Effect's: Zeta lifts an object into the air and does what he pleases with it. The weight of the object determines what he can do with it. Something such as a pebble can be lifted with ease proving to need no effort, however something such as a boulder or car would prove to be at least a little bit more of a challange. He can not lift actual people with this and instead can lift objects in the environment around him depending on how heavy they are. If something is to heavy such as a building it will not move and do nothing, however if that's the case he would not use any EP. If he can lift something even if it's only for a few seconds though it will still count towards his EP. Also he must wait one post before he can use it again after being used once (Even if it failed because it was to heavy.) and what he does with the object can not be to complex. He can either throw it at someone, stack it atop something, break it apart into rubble, or simply drop it to the ground. This also does not work on weapons that remain in the wielder's hands nor does it work on any armor or items of sort the enemy has. The max amount of weight he can pick up is around 150 pounds.






Last edited by Zero the Hedgehog on Mon Jul 09, 2012 10:55 pm; edited 2 times in total
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DrEggman
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PostSubject: Re: Psychokinesis   Sun Jul 01, 2012 6:52 pm

Keep the EP usage in multiples of ten, far easier to keep track of math wise. Also what IS the max weight he can pick up anyway?

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PostSubject: Re: Psychokinesis   Sun Jul 01, 2012 7:58 pm

Edited.
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DrEggman
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PostSubject: Re: Psychokinesis   Mon Jul 02, 2012 5:49 pm

Well everything is good other than one thing, why exactly are you trying to get a spell made in the Enchantment section? This thing is a spell as enchantments are only for minor things that don't directly go into combat, that being like flight or breathing underwater and so forth. You don't need to make a new topic as I can simply move it to the right place and you can fix the template but still want to know why.

Also sorry when I first checked this I was tired from work and a long day so I didn't notice this till now -will not make this mistake again I promise-

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PostSubject: Re: Psychokinesis   Mon Jul 02, 2012 10:05 pm

It's fine, it's not like the world's going anywhere. Also at first I believed it to be more of an enchantment, since there's a possibilty it could be used in non-combat ways such as stacking objects to get to heights beyond reach.
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PostSubject: Re: Psychokinesis   Tue Jul 03, 2012 6:21 pm

Well true but then again quite a few spells are the same, if one had a spell that made large pillars of rock junt out of the ground that could be used to get across things or up to high places. Spells don't have to be used only in combat as I'm all for creative usage of them, but this is a spell as it a bit too much for it to be just an enchantment.

But I guess the line between enchantment and spell can be blurred so I don't blame anyone for getting mixed up on it, I'll be moving this to the spell area though so we can finish this up there.

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PostSubject: Re: Psychokinesis   Fri Jul 06, 2012 12:23 pm

Alright I'm fine with that. Anywho is there anything else I need to edit?
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PostSubject: Re: Psychokinesis   Mon Jul 09, 2012 7:33 pm

Just fix the template to be like the spell's template. Do that and I can slap an big fat approved on it.

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PostSubject: Re: Psychokinesis   Mon Jul 09, 2012 10:56 pm

Edited.
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PostSubject: Re: Psychokinesis   Wed Jul 11, 2012 8:36 am

Approved

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