Clashing of Worlds

Worlds that have no connection to one another are suddenly starting to be mixed and mashed, how will this turn out....will heroes join to finally stamp out evil or will this cause more trouble than ever before?
 
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 Magnet Rise

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Mystic

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Number of posts : 57
Age : 19
Registration date : 2012-06-06

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Number of Characters: 3

PostSubject: Magnet Rise   Thu Jun 14, 2012 10:58 pm

Owner: Zach

Name: Magnet Rise

Cost: Passive

Element: Lightning

Description: Zach's spark ring on his leg allows him levitation off the ground.

Advantages/Effects: 10% reisstance to Earth attacks and boosts movement speed by 5%. Also allows Zack to fly. Top speed is 25MPH while flying. Takes 10% more damage from wind attacks.


Last edited by Mystic on Fri Jun 15, 2012 2:37 pm; edited 2 times in total
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DrEggman
The Mad Genius
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Number of posts : 167
Age : 26
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PostSubject: Re: Magnet Rise   Fri Jun 15, 2012 3:32 am

I make it a note to have resistances to an element that is free to also cause an equal amount of weakness to the resisted element's opposite. In your case a 10% weakness to wind, but other than that I am fine with this and you can have it where your creature can fly using this instead of just floating around you know? -Magneto loves to do as such =w=''-

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Mystic

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Number of posts : 57
Age : 19
Registration date : 2012-06-06

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Number of Characters: 3

PostSubject: Re: Magnet Rise   Fri Jun 15, 2012 1:24 pm

Flying, eh? Well sure then, thanks for teh advice.
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DrEggman
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Number of posts : 167
Age : 26
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PostSubject: Re: Magnet Rise   Fri Jun 15, 2012 2:33 pm

Still need that 10% weakness to wind to balance out the Earth Resistance.

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Mystic

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Number of posts : 57
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Number of Characters: 3

PostSubject: Re: Magnet Rise   Fri Jun 15, 2012 2:36 pm

Woops, took me awhile to grasp that. Editedo
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DrEggman
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The Mad Genius
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Number of posts : 167
Age : 26
Registration date : 2008-02-26

Character sheet
Max Energy Points:
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Number of Characters: 3

PostSubject: Re: Magnet Rise   Sat Jun 16, 2012 12:35 am

Approved

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